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Nations

The power gap that followed the fall of the Paragons granted the people of the World Machine an opportunity that had previously been unavailable to them. Out of the disorder and chaos, three great nations rose to prominence. Of these nations, Avenoss, the country now famous for some of the finest mounts, clockwork technologies and iconic pastures was most ambitious.

In its contemporary setting, Avenoss has flourished into a hub of culture, a landmark of higher education and a country that excels in precision engineering. Settled into a comfortable political republic by governance, Avenoss only lightly imitates its historic role as the core of some of the greatest wars since the establishment of the New Epoch…

Nestled literally at the center of the world are the Heartlands, the World Machine’s cradle of civilization. All of the major races owe lineage to them. Thus the Heartlands are rife with epic history, formidable mysteries and dark secrets. Surrounding the spire once inhabited by the Paragons themselves, sit the six city-states that make up the Heartlands.

When the devastating armies of Stoigmar, Ostenia, and Avenoss vied for supremacy of the Crownlands, the Heartlanders, then divided and concerned with their limited military strength, convened in a memorable council on the island of Torch. Representatives from the city-states of Nexus, Hollow, Torch, Locke, Wroughton, and Delton came together out of mutual need. Through this congregation the six city-states openly discussed their options in the face of tremendous adversaries …

The Holy Kingdom of Ostenia, often simply Ostenia, its development, rise as a religious monarchy, and ascension to one of the most powerful countries on the Major Plate is complicated.

Ostenia’s complexity is a deeply rooted consequence of its citizenry, who were compelled to unite during the “Rise of the Superpowers” period and culminated in the unlikely and imperfect fusion of feudal baronies and religious states. But even before then, during the early Residuum, the countries that became Ostenia were seafarers. So, when unification took place, Ostenia’s cultural expansion exceeded that of Avenoss and Stoigmar, establishing the greatest number of colonies in the New Epoch, and spreading the Ostenia Church and its doctrine in tandem…

As with the two other great nations of the Major Plate, Stoigmar reflects the history that bore it, yet, more than Ostenia and Avenoss, it is Stoigmar that stands closest to the disciplined and rigid militarism that would have been necessary in the times that trailed after the fall of the Paragons.

A Military Oligarchy, Stoigmar’s elite suffer little even in the country’s desolate grey climate. Members of middle and lower classes are not without comforts, the unending winters paralyzing the mountainous zone makes life at times trying. The principles of the Oligarchy have also, unfortunately, led to a disproportionate number of criminal organizations that dominate and oversee far more than the Stoigmar rulers willfully admit. Extortion, blackmail …

The World Machine

The Elemental Spokes of Steam, Coal, Rust, and Oil are dominated by matter and move around the Major Plate. They are thought to be reflective of the components of the living body. They also create seasonal change: Steam brings Spring; Coal brings Summer; Rust brings Autumn; and Oil brings Winter.
Nexus

In the high Era of Myth, there existed a civilization called Neruvia, the capital of which was built upon the top of the Spire at the center of the known world. This civilization embodied the very best and worst of mankind—from here some of the more powerful Paragons reigned over all below them, controlling the weather, the seasons, the forces of nature, and the people of the world. Their edicts were those of gods, though in truth they were not omnipotent as gods should be…

Long before the Residuum, the Paragons predicted the end of their world. Envisioning the imminent Cataclysm, the ancient nation of Neruvia began its most desperate and …

History
The Forgotten AGE

Though aptly named at the time of its coining, a steady stream of archaeological discoveries and scientific advancements make the Forgotten Age less forgotten by the day. While there is consensus that it ended with the rise of the Paragons and the beginning of traditionally recorded history, when the Forgotten Age began – and how, when, and why the Mechanism came into existence – is a question of lively and fanciful debate…
The Era Of Myth

The origin and nature of the Paragons is hotly debated, at least in jurisdictions without strict blasphemy statutes. A common Church legend describes the appearance of the Harmonic Siphon, a powerful artifact, to a group of ambitious heroes – scholars, kings, warriors, even a begging monk. All were somehow tested and few survived, but the Siphon remained behind to challenge any who could find it. Those that the Siphon found …
The Cataclysm

The crash of the Neruvian Ark – the literal fall of the Paragons – set off a shockwave that incinerated the ancient cities at the foot of the Spire, devastated the coastlines of the outer heartlands, and crippled sea travel across the Mechanism. Although a number of them remained at large elsewhere, the reign of the Paragons had ended. And even that wasn’t the worst of it; a group of abandoned dwarves and titans who managed …
The Residuum

Tradition holds that observers at Asunya Tower, in the now Ostenian-occupied holy city of Patria, were the first to glimpse the restored sun, a legend reflected in the Inner Yusunan flag. Recent discoveries indicate that Torchois observers probably saw the Glimmering first, but this has done little to dent Patria’s reputation. Regardless, within an hour or so, it became clear to all that the Celestial Ribbon had been repaired …
The New Epoch

Although the impact of the Neruvian Ark was so devastating that it set off the Cataclysm, the truth is that thousands of survivors , refugees, and their descendants had been living in the wreckage of the Ark for centuries. The oldest and most famous of these survivors was the Oracle, the machine intelligence whose wisdom had only increased with the passage of time. When the Ark crashed to the foot of the Spire, the crew rebelled …
Suburbs
  • Central
  • Ebonhold
  • Deepholm
  • Beryl’s Folly
  • Gallows Cross
  • Gardenworks
  • Halyar’s Retreat
  • Meluan’s Gate
  • Bremmelton Dump
Central
Crossroads of the Four Quarters
Popularly referred to as the birthplace of the New Epoch, Nexus arose virtually overnight as some 20,000 souls emerged from the buried wreckage of the Neruvian Ark, the last hope of the doomed Paragons…
Ebonhold
The Bastion of Law
The rattling of chains, muffled screams, and coffins being nailed shut no longer sound in Ebonhold, though the remnants of these deeds are still loud and clear. The tragedies beneath Ebonhold are what people remember about it …
Deepholm
Industry in Decline
Deepholm is now a synonym in Nexus for things that scurry and claw in the dark. It began as a simple mining enterprise paid for by the first order of the Nexan Triumvirs who appointed Hekan Gerlt, master mineralogist …
Beryl’s Folly
The Cursed Excavation
The ancient landscapes hidden beneath Nexus have consistently played a part in the city-states progress as well as its problems. While some of the rediscovered treasures of history can produce riches, technologies, …
Gallows Cross
The Brink of Rebellion
Before the Twelve Social Amendments came to pass, Gallow’s Cross executed criminals with such swift and merciless efficiency that the pools of blood had barely the time to coagulate before they were refreshed…
Gardenworks
Industrial Paradise Lost
Nowhere else in Ebonwax does morning bring with it a deep, swirling mist, and nowhere in the world does the mist come in such dazzling array of coalescing colors as they do in the Gardenworks…
Halyar’s Retreat
When the merchant’s guild first allowed a hobbe to join and begin his own legitimate business, many would have said the world had turned upside down. However, this early acceptance of greenskin merchants …
Meluan’s Gate
Almost two hundred years ago, when the Neruvites abandoned the Ark to found Nexus City, a temporary trading post and foreign affairs station was established, some distance from the planned city center…
Bremmelton Dump
Augustus Bremmel came to Nexus in NE 150 with a simple dream: to establish himself as the preeminent manufacturer of high explosives in the Heartlands…